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Blendermarket – Auto-Rig Pro 3.57.18 and Auto-Rig Pro: Quick Rig

3Ds Max, Sketchup, C4D, Maya, ZBrush and SolidWorks Plugins

 
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  • Saadedin
    Thread Author
    Administrator
    • Sep 2018 
    • 35747 
    • 18,381 
    • 2,792 

    Blendermarket – Auto-Rig Pro 3.57.18 and Auto-Rig Pro: Quick Rig



    New/improved:

    Rig: New advanced options for IK Splines:
    Master controllers with predefined spacing (frequency) for global shape tweaking
    Inter controllers for more accurate tweaks
    Individual bone controllers for micro tweaks
    Inter controllers Interpolation: Smooth or Linear
    Twist value to twist the whole bone chains starting at the selected bone up to the tip
    Rig: IK Spline: “None” option for parent of tips
    Rig: IK Spline: Increase max count value to 1024
    Export: Root Motion + Init Armature Rotation is now supported
    Remap: Refactored the mapping presets interface with only 2 buttons for simplicity: Import and Export
    Remap: New drop-down menu to import built-in presets

    Fixed:

    Skin: “Exclude Selected Vertices” did not restore the vertice selection after binding
    Rig: Exporting custom presets did not save multiple drivers of same channels type
    Rig: Mirroring custom shape could lead to an error if collections are not set properly
    Rig: Apply Pose as Rest Pose was missing facial bones
    Export: Avoid error when UV layers are invalid
    Export: Incorrect spine bones when Blender interface is set in Japanese
    Smart: Fingers detection issue with Blender 2.91

    Auto-Rig Pro: Quick Rig (1.17.14)

    New/Improved:

    New mixamo import preset
    Show an error message if the preset could not be loaded because of different bone names

    Fixed:

    Missing fingers inputs was leading to an error
    Import preset could fail
    Various other fixes not listed

    4MB
    *
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