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Pixel Art Environments: 2D Environment Design & Animation.

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  • :: التـ ج ــا ::
    Thread Author
    VIP
    • Nov 2018 
    • 1306 
    • 1,668 
    • 1,717 



    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.87 GB | Duration: 3h 34m


    Learn to create your own top-down & platformer based environments, backgrounds and assets for video games.


    What you'll learn
    Create your own top-down and platformer based Pixel Art Environments in just a few hours.
    Develop the awesome skills to quickly create Pixel Art backgrounds and landscapes.
    Craft Pixel Art objects and environmental assets for decoration.
    Design unique 2D game backgrounds.
    Make interior environments such as brick walls and castle decorations.
    Understand how to create tile sets for top-down and platformer games.
    Create nature environments and assets.
    Build basic animations for assets and landscapes.
    Quickly become competent using the very popular LibreSprite / Asesprite software.
    Be part of an amazing and supportive community of people similar to you.

    Requirements
    No drawing tablet needed - computer, mouse and keyboard is all you need.

    Description
    Want to make your games stand out? Pixel art is quick and easy, when you know how! Learn how to create your own top-down and platformer based Pixel Art Environments in just a few hours.Using the highly popular LibreSprite / Aseprite, you'll create dozens of pixel art assets throughout this course, including nature environments and assets, interior environments such as brick walls, castle decorations and more.You'll develop the skills to quickly create Pixel Art backgrounds and landscapes, and be crafting Pixel Art objects and environmental assets for decoration in no time!All of this helps make your game stand out, which is ideal for game jams, packed game stores, portfolios and much more!From creating Environment Pixel Art, to understanding colours, to creating animations and designing game backgrounds. You'll do it all!By the end of the course you'll know how to create tile sets for top-down and platformer games, have designed game backgrounds, and built basic animations for assets and landscapes.And, the environment design process can be applied to all types of 2D environment design, not just Pixel Art.Whether you're a beginner with pixel art, more intermediate and want to improve your skills, or a game developer working with 2D Engines, this course will help you.Your instructor, Reece, will provide you with many tips and tricks to improve quickly and be efficient with your asset creation process.All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Jump in and start creating your awesome environments now!

    Overview
    Section 1: Introduction & Setup

    Lecture 1 Welcome To The Course

    Lecture 2 Download Software

    Lecture 3 Community & Support

    Lecture 4 Getting Started with Libresprite

    Lecture 5 Lighting & Colors

    Lecture 6 Exporting Sprite Sheets

    Lecture 7 Importing Sprite Sheets

    Lecture 8 Top-down vs Platformer Sprites

    Lecture 9 Section Wrap-up - Introduction & Setup

    Section 2: Creating Tilesets & Assets

    Lecture 10 Section Intro - Creating Tilesets & Assets

    Lecture 11 What's A Tileset?

    Lecture 12 Top-down Grass Tilesets

    Lecture 13 Top-down Nature Assets

    Lecture 14 Platformer Grass Tilesets

    Lecture 15 Platformer Nature Assets

    Lecture 16 Create A Dungeon Tileset

    Lecture 17 Design Assets For Dungeons

    Lecture 18 Section Wrap-up - Creating Tilesets & Assets

    Section 3: Designing Backgrounds

    Lecture 19 Section Intro - Designing Backgrounds

    Lecture 20 Create A Sky Background

    Lecture 21 Create A Castle Background

    Lecture 22 Creating Loopable Backgrounds

    Lecture 23 Create A Landscape: Backgrounds

    Lecture 24 Create A Landscape: Foregrounds

    Lecture 25 Polish Your Landscape

    Lecture 26 Section Wrap-up - Designing Backgrounds

    Section 4: Polishing Environments

    Lecture 27 Section Intro - Polishing Environments

    Lecture 28 Exporting Animations

    Lecture 29 Animating Cutscenes

    Lecture 30 Animating Objects

    Lecture 31 Building Game Scenes: Backgrounds

    Lecture 32 Building Game Scenes: Foregrounds

    Lecture 33 Building Game Scenes: Decorations

    Lecture 34 Building Game Scenes: Night Cycle

    Lecture 35 Section Wrapup - Polishing Environments

    Pixel Artists (beginner to intermediate),Game Developers working with 2D Engines,Anyone interested in becoming a Video Game Artist.


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