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Udemy Fundamentals Of Cg Vfx Compositing In Nuke - Nk303

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    Fundamentals Of Cg Vfx Compositing In Nuke - Nk303
    Last updated 7/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.11 GB | Duration: 6h 45m​
    A VFX Compositing course on integrating computer generated images into the real world, using Nuke!
    What you'll learn
    Integrating a CGI (Computer Generated Image) render into a real scene
    Render layers (AOVs) inside of Nuke, and how to break them apart
    Create dynamic lens flares based off of source imagery
    Studying shadow & light, and how to match the real world
    Matching color tones, darks, highlights of an image
    Using utility passes to do spot corrections (Position Pass)
    Learn the variety of uses for Z-Depth passes
    Use ID passes to correct different geometries
    Learn how to match camera attribute (Defocus, Grain, Bokeh, Lens Distortion)
    Create realistic post-production camera imperfections and artifacts
    Compositing elements / FX into a shot
    Creating water drips in Nuke, with light interaction
    Creating a wetness / rain effect on dry surfaces
    How to quality control (QC) your final shot
    How to use the normals AOV to fine tune CG.
    Requirements
    Have a basic knowledge of Nuke's interface and nodes (Can be found in my class, NK101)
    Have a basic knowledge of the 3d system inside of Nuke (Can be found in my class, NK202)
    You must have Nuke and a computer that can run Nuke.
    60gb of computer storage (For all of the project files. It is downloaded as a 7gb compressed file)
    Description
    This is an extensive Nuke Compositing course on CGI (Computer Generated Imagery) compositing inside of Nuke from an Industry Professional with years of Hollywood feature film experience.Why learn from this course?This course is providing a CGI render, footage, and all of the elements necessary to composite a CG shot. It is difficult to find high quality courses on the internet for a good price to learn this set of skills, and a course equivalent to this would cost $1000 or more from a VFX university. Not only are you receiving all of these elements which Alex has specifically created for this course, you will be guided by an industry professional who has worked at the top visual effects studios in the world. This is a major bargain and extremely great opportunity for someone who wants to learn to become a compositor.Your instructor has worked on feature films such as:Star Wars: The Rise of SkywalkerAvengers: EndgameX-Men ApocalypseThe MandalorianFantastic Beasts and Where to Find them....And many more.What is this class about?You will learn CG compositing techniques, up to an intermediate level, as well as advanced color grading techniques. By the end of this course, you will have successfully composited a fake render seamlessly into the real world.First, what do I need to know entering this course?:1. A basic understanding of Nuke and Nuke's interface (Taught Alex's Udemy class, NK101).2. Knowledege about the basic nodes in nuke, and beginner level color correction concepts (Taught Alex's Udemy class, NK101).3. Beginner level knowledge on the 3d system in Nuke (Taught Alex's Udemy class, NK202).What skills will I learn?CG Compositing Soft Skills (Understanding the basics of lighting, shadows, reflections, and other physical properties of the real world)Multi-pass CG compositing: Learning how to break a render into layers and control individual elementsGrading CG to match real world footageUsing "utility" passes to enhance a CG renderCreating light effects and glows based off of luminance keys and ID mattesCreating particle rain with light interactionCreating fake refractions inside of NukeProjecting color grade mattes to adjust the look of a sceneArtistic grading concepts and compositional lighting techniques Using mathematical expressions to generate 3d noise patternsExtra techniques and tricks along the wayWhat projects do I get to work on in this course?:There's only one project, but it's a very long one. You will composite a Porsche 911 into a real scene. You will start with a CGI render that is provided to you, but your job will be to make it look photorealistic. Of course, Alex will teach you how to achieve this!These techniques are absolutely vital to learn if you wish to pursue becoming a better compositor. Knowing where I was when I started, I would have jumped on this class in a heartbeat as the knowledge being conveyed is from actual experience.Who this course is for:Beginners / Intermediate users learning Nuke but already have a foundational understanding of the 2d and 3d system in nukePeople who have already taken NK101 and NK202, my previous classesIndividuals looking for a deeper education in Compositing for a very good priceNote: You will be required to sign up and download the project files if you want to follow along with this class
    Overview
    Section 1: Main Principles and Soft Skills
    Lecture 1 The overall workflow of a standard shot (Breakdown)
    Lecture 2 Lighting, and 3 point lighting
    Lecture 3 Exposure
    Lecture 4 Shadows
    Lecture 5 Reflections, Fresnel effect
    Lecture 6 Whitepoints
    Lecture 7 Camera Artifacts
    Lecture 8 Post-Processing Effects & Layering
    Section 2: Beginning the project
    Lecture 9 Downloading and looking at the project file
    Lecture 10 Multi-Pass EXR, and AOVs
    Lecture 11 Shuffling channels, reconstructing the image
    Lecture 12 Grading our CG to match the plate
    Lecture 13 Creating a shadow and reflection
    Section 3: Utility Passes
    Lecture 14 Z Depth
    Lecture 15 Position
    Lecture 16 Normals
    Lecture 17 ID Passes
    Section 4: Refining the CG
    Lecture 18 Z-Depth and Defocusing
    Lecture 19 Breaking up and grading the layers, using the Position utility
    Lecture 20 Adjusting The Layers Part 2
    Lecture 21 Adjusting The Layers Part 3
    Lecture 22 Adjusting The Layers Part 4
    Lecture 23 Headlight Glows
    Lecture 24 Punching out the windows, creating a frame
    Lecture 25 Creating refractions and using a UV pass
    Lecture 26 Windows Part 3, Adjusting drips and fixing edges
    Lecture 27 Fixing technical errors
    Section 5: Post-processing our shot
    Lecture 28 Creating CG Imperfections
    Lecture 29 Lens distortions and grain matching
    Lecture 30 Compositing in the exhaust effects
    Lecture 31 Adding in 3d mist
    Lecture 32 Creating Drips, Part 1
    Lecture 33 Creating Drips, Part 2
    Lecture 34 Drips part 3, and advanced Bokeh
    Lecture 35 Cleanplating the bad areas
    Lecture 36 Creating a wetness effect
    Lecture 37 Fixing Projections & Adding Grain
    Lecture 38 Sky Replacement
    Lecture 39 Secondary Grading, Pools of Light (Aesthetic Grading)
    Lecture 40 Secondary Part 2
    Lecture 41 Atmospheric Fog
    Lecture 42 Lens Drips
    Lecture 43 Primary Grading
    Lecture 44 Bonus: That's a wrap!
    Beginner / Intermediate compositors looking to expand their skillset

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