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C# Masterclass: Make RPG & Mobile Games in Unity® & Blender

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    C# Masterclass: Make RPG & Mobile Games in Unity® & Blender

    Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!


    Masterclass: Make Rpg & Mobile Games In Unity® & Blender
    Last updated 5/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.94 GB | Duration: 41h 43m​
    Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!
    What you'll learn
    Build a Ninja Survival game for mobile in Unity®.
    Build a 3D "Legend of Zenda" game in Unity® from scratch.
    Code in C


    .
    Create artwork in Blender.
    Make textures in Photoshop.
    Learn the fundamentals of game design.
    Requirements
    To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
    The tutorials were recorded on a Mac, but you can use a PC.
    Description
    Have you ever wanted to make your very own games? Well, you've come to the right place!

    After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game!Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch.Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 22 Games in GameMaker Studio, C


    Unity® & BlenderC


    Masterclass: Make RPG & Mobile Games in Unity & BlenderMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesA to Z Unity Development: Code in C


    and Make Low Poly ArtC


    Section 1: Introduction
    Lecture 1 Download Blender and Unity3D
    Lecture 2 Legend of Zenda Gameplay!
    Lecture 3 Ninja Gameplay!
    Section 2: T01. Introduction to Unity
    Lecture 4 1.1 Introduction
    Lecture 5 1.2 Unity Editor
    Lecture 6 1.3 Moving a Cube
    Lecture 7 1.4 Materials
    Lecture 8 1.5 Lights
    Lecture 9 1.6 Particle System
    Lecture 10 1.7 Applying Physics
    Lecture 11 1.8 Asset Store
    Section 3: T02. Introduction to Coding
    Lecture 12 2.1 Introduction
    Lecture 13 2.2 Variables
    Lecture 14 2.3 Methods
    Lecture 15 2.4 If Blocks
    Lecture 16 2.5 Loops
    Section 4: T03. Introduction to Inputs
    Lecture 17 3.1 Introduction
    Lecture 18 3.2 Key Press
    Lecture 19 3.3 Moving a Player
    Lecture 20 3.4 Jumping
    Lecture 21 3.5 Moving Forward
    Lecture 22 3.6 Cycling Cameras
    Section 5: T04. Introduction to Prefabs
    Lecture 23 4.1 Introduction
    Lecture 24 4.2 Introduction to Prefabs
    Lecture 25 FAQ on Instantiating Objects
    Lecture 26 4.3 Random Angles
    Lecture 27 FAQ on Destroying Objects
    Lecture 28 4.4 Explosion Effect
    Lecture 29 4.5 Adding explosion effects
    Section 6: Zenda Source Code and Art Assets
    Lecture 30 Assets and Source Code
    Section 7: Player Movement | Zenda Game
    Lecture 31 Creating a Project
    Lecture 32 Designing the Player
    Lecture 33 Moving the Player
    Lecture 34 Key Input
    Lecture 35 Activating Physics
    Lecture 36 Jumping
    Lecture 37 Double Jump Block
    Lecture 38 Velocity
    Lecture 39 Velocity Optimizations
    Lecture 40 Looking Around
    Section 8: Weapons | Zenda Game
    Lecture 41 Designing a Sword
    Lecture 42 FAQ on Rotating Objects
    Lecture 43 Swinging the Sword
    Lecture 44 Moving the Sword Back
    Lecture 45 Retreating the Sword
    Lecture 46 Designing a bomb
    Lecture 47 Bomb Script
    Lecture 48 Exploding the bomb
    Lecture 49 Throwing Bombs
    Lecture 50 Bow
    Lecture 51 Swapping Weapons
    Section 9: Enemies | Zenda Game
    Lecture 52 Simple Enemies
    Lecture 53 Strong Enemy
    Lecture 54 Hit Area
    Lecture 55 Patrolling Logic
    Lecture 56 Shooting Enemy
    Lecture 57 Enemy Bullet
    Lecture 58 Damaging the Player
    Section 10: Camera and User Interface | Zenda Game
    Lecture 59 Camera
    Lecture 60 Game Interface
    Lecture 61 Health Bar
    Lecture 62 Main Menu
    Section 11: Terrains | Zenda Game
    Lecture 63 Terrain Basics
    Lecture 64 Painting the Terrain
    Lecture 65 Trees and Grass
    Lecture 66 Water
    Lecture 67 Flares and Camera Effects
    Section 12: Level Design | Zenda Game
    Lecture 68 Level Terrain
    Lecture 69 Dungeon Entrance
    Lecture 70 Teleporting
    Lecture 71 Dungeon
    Lecture 72 Adding Shooting Enemies to the Dungeon
    Lecture 73 Adding Remaining Enemies
    Lecture 74 Remaining Enemies
    Section 13: Introduction to Blender
    Lecture 75 Overview of Blender
    Section 14: Character Art | Zenda Game
    Lecture 76 Reference Images
    Lecture 77 Headset Ref
    Lecture 78 Head Basic Shaping
    Lecture 79 Head Medium Shaping
    Lecture 80 Head Lips Shaping
    Lecture 81 Head Shape Fixing
    Lecture 82 Body Set Ref
    Lecture 83 Body Basic Blocking
    Lecture 84 Body Base Detailing
    Lecture 85 Body Torso Detailing
    Lecture 86 Body Hand Detailing
    Lecture 87 Body Head Attaching
    Lecture 88 Edge Flow Fixing
    Lecture 89 Body UV Unwrapping
    Lecture 90 Body Base Painting
    Lecture 91 Body Painting Base Cleaning Up
    Lecture 92 Body Painting Coloring
    Lecture 93 Body Painting Detailing Eyes
    Lecture 94 Body Painting Face
    Lecture 95 Body Painting Full-Body Detailing
    Lecture 96 Helmet Modeling
    Lecture 97 Helmet Unwrapping and Texturing
    Lecture 98 Rigging 01
    Lecture 99 Rigging 02
    Lecture 100 Rigging End Fix
    Lecture 101 Weight Painting and Export
    Lecture 102 Importing to Unity
    Section 15: Weapons Art | Zenda Game
    Lecture 103 Super Basic Prop Modeling
    Lecture 104 Sword Basic Prop Modeling
    Lecture 105 Bomb Basic Prop Modeling
    Lecture 106 Shield Basic Prop Modeling
    Lecture 107 Bow Basic Prop Modeling
    Lecture 108 Arrow Basic Prop Modeling
    Lecture 109 Arrow Quiver Basic Modeling
    Lecture 110 Unity Weapon Toon Shading
    Section 16: Basic Enemy Art | Zenda Game
    Lecture 111 Basic Enemy Head
    Lecture 112 Basic Enemy Body
    Lecture 113 Basic Enemy Body Fixing
    Lecture 114 Basic Enemy Body Rigging
    Lecture 115 Basic Enemy UV Unwrapping
    Lecture 116 Basic Enemy Texture Painting
    Lecture 117 FAQ on Exporting
    Lecture 118 Basic Enemy Unity Importing
    Section 17: Strong Enemy Art | Zenda Game
    Lecture 119 Strong Enemy Basic Modeling
    Lecture 120 Strong Enemy Model Detailing
    Lecture 121 Strong Enemy Basic Coloring
    Lecture 122 Strong Enemy Rigging
    Lecture 123 Strong Enemy Weight Painting
    Lecture 124 Strong Enemy Toon Shading
    Section 18: Swivel Cannon Art | Zenda Game
    Lecture 125 Swivel Cannon Modeling
    Lecture 126 Swivel Cannon Unity
    Section 19: Dungeon Art | Zenda Game
    Lecture 127 Modular Dungeon 1
    Lecture 128 Modular Dungeon 2
    Lecture 129 Modular Dungeon 3
    Lecture 130 Modular Walls Unwrapping 1
    Lecture 131 Modular Walls Unwrapping 2
    Lecture 132 Modular Walls Exporting UV's
    Lecture 133 Dungeon Texturing 1 Floors
    Lecture 134 Dungeon Texturing 2 Single Wall
    Lecture 135 Dungeon Texturing 3 Angled Walls
    Lecture 136 Dungeon Textures Wall Fix
    Lecture 137 Corner Wall Texture Quick Fix
    Lecture 138 Dungeon Ceiling 1
    Lecture 139 Dungeon Ceiling 2
    Lecture 140 Dungeon in Unity
    Section 20: Temple Art | Zenda Game
    Lecture 141 Modeling Spawn Temple Basic
    Lecture 142 Spawn Temple UV Unwrap
    Lecture 143 Spawn Texturing
    Section 21: Dungeon Entrance Temple Art | Zenda Game
    Lecture 144 Modeling Temple Entrance Basics
    Lecture 145 Temple Entrance Detailing
    Lecture 146 Temple UV Unwrapping 1
    Lecture 147 Temple Mountain UV Unwrap
    Lecture 148 Temple Entrance Texturing
    Lecture 149 Unity Dungeon Entrance Temple
    Section 22: Humanoid Models | Zenda Game
    Lecture 150 Integrating Cannons
    Lecture 151 Humanoid and Animators
    Lecture 152 Player Animations
    Lecture 153 Player Walking
    Lecture 154 Enemy Humanoids
    Lecture 155 Patrolling Rotation
    Section 23: Beat the Dungeon | Zenda Game
    Lecture 156 Bomb Art
    Lecture 157 Sword and Bow
    Lecture 158 Attaching Weapons
    Lecture 159 Sword Adjustment
    Lecture 160 Dungeon Enemies
    Lecture 161 Dungeon UI
    Lecture 162 Designing a Treasure
    Lecture 163 Collecting the Treasure
    Lecture 164 Clearing Dungeons
    Section 24: Effects and AI | Zenda Game
    Lecture 165 Effect Manager
    Lecture 166 Navigation
    Lecture 167 Agents
    Lecture 168 Agent Animation
    Lecture 169 Enemy Chasing
    Lecture 170 Enemy Chasing 2
    Lecture 171 Challenge Time!
    Lecture 172 New Player Orientation
    Lecture 173 Camera Rotation
    Lecture 174 Smooth Camera Rotation
    Section 25: Jumpers | Ninja Game
    Lecture 175 Setting up the project
    Lecture 176 Building a simple scene
    Lecture 177 Percent Coordinates
    Lecture 178 Clicking Variation
    Lecture 179 Player Movement
    Lecture 180 Orthographic Camera
    Lecture 181 Jumping Enemy
    Lecture 182 Jumping Enemy Movement
    Lecture 183 Killing the Player
    Lecture 184 Canvas
    Lecture 185 End Game Messages
    Section 26: Adding More Functionality | Ninja Game
    Lecture 186 Reusability
    Lecture 187 Dynamically Adding the Enemy
    Lecture 188 Game Mode Switch
    Lecture 189 Setting up the rolling enemy
    Lecture 190 Rolling Enemy Movement
    Lecture 191 Enemy Position
    Lecture 192 Killing the Player
    Lecture 193 Depth Range
    Lecture 194 HorizontalRange
    Section 27: Enemy Logic | Ninja Game
    Lecture 195 Creating the Bouncing Enemy
    Lecture 196 Moving the Bouncing Enemy
    Lecture 197 Diagonal Movement
    Lecture 198 Movement Flip
    Lecture 199 Initial Angle
    Lecture 200 Enemy Collision
    Lecture 201 Multiple Bouncers
    Lecture 202 Depth Walls
    Section 28: Designing the Game | Ninja Game
    Lecture 203 Designing the Crawlers
    Lecture 204 Crawling Enemy Movement
    Lecture 205 Player's Rotation
    Lecture 206 Jumping Force
    Lecture 207 Finish The Jumping Logic
    Lecture 208 Spawning Crawlers
    Section 29: Turrets | Ninja Game
    Lecture 209 Designing the Turret Enemy
    Lecture 210 Turret States
    Lecture 211 Turret Movement
    Lecture 212 Smooth Aiming
    Lecture 213 Aiming
    Section 30: Game Logic | Ninja Game
    Lecture 214 Preparing the Game Logic
    Lecture 215 Raycast
    Lecture 216 Shooting Weapons
    Lecture 217 Aiming Improvements
    Lecture 218 Targets
    Lecture 219 Shooting the Player
    Lecture 220 Destroying the Targets
    Section 31: Configuring the Player | Ninja Game
    Lecture 221 Configuring the Player
    Lecture 222 Moving Up
    Lecture 223 Jetpack Thrusters
    Lecture 224 Designing the Enemy
    Lecture 225 Wave Patterns
    Lecture 226 Spawn Enemies
    Section 32: Endless Mode | Ninja Game
    Lecture 227 Setting up endless mode
    Lecture 228 Highscores
    Lecture 229 Refactoring the spawn logic
    Lecture 230 Increasing the difficulty
    Lecture 231 Bouncer Difficulty
    Lecture 232 Crawler Difficulty
    Lecture 233 Turrets Difficulty
    Lecture 234 Targets Difficulty
    Lecture 235 Jetpack Difficulty
    Section 33: Menu and Level Design | Ninja Game
    Lecture 236 Building the Menu Scene
    Lecture 237 Level Selection
    Lecture 238 Level Picker
    Lecture 239 Losing the Game
    Lecture 240 Level Parameters
    Lecture 241 Setting Difficulties
    Lecture 242 Setting Endless Mode
    Section 34: Background Art | Ninja Game
    Lecture 243 Floors
    Lecture 244 Walls
    Section 35: Game Assets | Ninja Game
    Lecture 245 Bouncing Enemy
    Lecture 246 Rolling Enemy
    Lecture 247 Double Rolling Enemies
    Lecture 248 Crawler Enemy
    Lecture 249 Turret Enemy 1
    Lecture 250 Turret Enemy 2
    Lecture 251 Player Ninja Character
    Lecture 252 Enemy Ninja Character
    Lecture 253 Ninja Stars
    Lecture 254 Flight Enemy
    Lecture 255 Jet Pack
    Section 36: Finalizing the Art | Ninja Game
    Lecture 256 Assets Toon Shading
    Lecture 257 Background
    Section 37: Integrating the Art | Ninja Game
    Lecture 258 Playing from the Game Scene
    Lecture 259 Integrating Jumper Art
    Lecture 260 Integrating the Roller Art
    Lecture 261 Integrating Roller Art Con't
    Lecture 262 Integrating the Crawler
    Lecture 263 Integrating the turret model
    Lecture 264 Aiming the New Turret
    Lecture 265 Integrating the Target Enemies
    Lecture 266 Integrating the Flying Enemy Art
    Lecture 267 New Player Art
    Lecture 268 Integrating the Dojo
    Lecture 269 Adjusting the Interface
    Lecture 270 Challenge Time!
    Section 38: Ninja Resources
    Lecture 271 Source Code and Art Assets
    Lecture 272 Please leave us a rating!
    Lecture 273 Bonus Lecture: How to get more content.
    People who want to make games.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,This course assumes you know a little about
    Unity Technologies and Blender.


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