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Arnold for Maya v5.1.1.1 2020-2022-2023

3Ds Max, Sketchup, C4D, Maya, ZBrush and SolidWorks Plugins

 
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  • Saadedin
    Thread Author
    Administrator
    • Sep 2018 
    • 35759 
    • 18,383 
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    Arnold for Maya v5.1.1.1 (x64)

    Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.




    Features
    Seamless integration with Maya shapes, cameras, lights and shaders.
    Image Based Lighting support, including a state of the art physical sky.
    Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
    Support for volume rendering with Maya Fluids.
    Support for Maya Hair and nHair.
    Particles and nParticles support, including particle instancer.
    Defer the creation of geometry at render time with the Stand-in placeholder nodes.
    Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
    Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
    XGen integration.
    Texturable geometric lights.
    Deep EXR.
    Rendering of curves.

    System Requirements
    Maya 2020, 2022 or 2023
    Windows 10 or later, with the Visual Studio 2019 redistributable.
    Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
    macOS 10.13 or later.
    CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are supported under Rosetta 2 mode.
    GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
    Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.



    WiN x64 | Maya 2020 / 2022 / 2023 | File size: 448 / 451 / 460 MB

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