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Solid Angle Maya To Arnold v1.3.1 For Maya 2015-2016-2017

3Ds Max, Sketchup, C4D, Maya, ZBrush and SolidWorks Plugins

 
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  • Saadedin
    Thread Author
    Administrator
    • Sep 2018 
    • 35747 
    • 18,379 
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    السلام عليكم





    فلتر لبرنامج مايا 2015-2016-2017



    Solid Angle Maya To Arnold v1.3.1 For Maya 2015-2016-2017







    Solid Angle Maya To Arnold v1.3.1 For Maya 2015/2016/2017 (Win)



    Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface

    Features

    o- Seamless integration with Maya shapes, cameras, lights and shaders

    o- Image Based Lighting support, including a state of the art physical sky

    o- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work

    o- Support for volume rendering with Maya Fluids

    o- Support for Maya Hair and nHair

    o- Particles and nParticles support, including particle instancer

    o- Defer the creation of geometry at render time with the Stand-in placeholder nodes

    o- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data

    o- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut)

    o- XGen integration.

    o- Texturable geometric lights

    o- Deep EXR.

    o- Rendering of curves



    Download





    الاصدار 2015

    12MB

    *





    الاصدار 2016

    12.1MB

    Download

    *





    الاصدار 2017

    18.3MB

    *


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