X

Arnold for 3ds Max 2017 SP2 v0.5.198.2017

3Ds Max, Sketchup, C4D, Maya, ZBrush and SolidWorks Plugins

 
  • Filter
  • Time
  • Show
Clear All
new posts
  • Saadedin
    Thread Author
    Administrator
    • Sep 2018 
    • 35741 
    • 18,378 
    • 2,792 

    Arnold for 3ds Max 2017 SP2 v0.5.198.2017


    MAXtoA Features and Known Issues

    This is the first Preview Release of the Arnold for 3ds Max (MAXtoA) plugin, and does not include support for all Arnold or 3ds Max features. See the online documentation for further details. 3ds Max 2017 Service Pack 2 is required, and provided in the MAXtoA installation

    Render Settings

    MAXtoA provides automatic image-based lighting based on 3ds Max’s Environment map. This can be controlled in the Arnold Settings tab, Environment & Background rollup

    Deformation Motion Blur is not yet supported

    3ds Max native lights are not supported in this release. Use the new “Arnold” light

    Light Filters are not yet supported in the Arnold light

    3ds Max Sun Positioner and Physical Sky are supported

    There is limited light support in the viewport


    Lights
    3ds Max native lights are not supported in this release. Use the new “Arnold” light

    Light Filters are not yet supported in the Arnold light

    3ds Max Sun Positioner and Physical Sky are supported

    There is limited light support in the viewport


    Shaders
    To use Arnold surface shaders on an object, add the shaders as inputs to the new “Arnold Material” and apply the material to the object

    MAXtoA supports third-party shaders compiled for Windows and the current version of Arnold. Place shaders into 3ds Max’s “Plugins” folder

    Legacy 3ds Max maps are optionally supported

    To enable, add an environment variable to Windows with the variable name ARNOLD_SHADECONTEXT_SUPPORT with a value of 1

    Restart Max and enable “Show Incompatible” in the Material/Map Browser to see the legacy 3ds Max maps

    3ds Max shaders currently cannot be exported to an Arnold Scene Source file, and can only be rendered within 3ds Max

    Arnold shaders cannot be used as an input to a 3ds Max shader

    Multi/Sub-Object materials are limited to 255 materials by Arnold

    No automatic mechanism for generating TX files is provided yet. Use the external maketx.exe application provided by Solid Angle, and the “image” shader on your material

    Crash if rendering while an Arnold physical_sky map is in Environment slot with parameters: X = 0,0,0 Y = 1,0,1 Z = 0,1,0


    AOVs
    You must specify a file name in the Render Setup dialog box’s Common tab in order to save AOVs. This file name is used as a prefix for the AOV file names saved by Arnold. A warning is provided

    AOVs do not get Exposure Control applied

    You may crash Arnold if multiple direct_diffuse AOVs are specified with DeepEXR format AOVs



    Cameras
    Only basic features are supported by cameras

    For best results use the Physical Camera

    Basic Depth of Field is supported on Physical Camera



    Procedural Object
    The Procedural object is a work-in-progress

    Create the Procedural object at position 0,0,0 then reposition after defining the object path

    Object comes in rotates 90 degrees on X axis

    Bounding Box is not automatically set


    Download

    150MB
    *

Working...
X